#pragma once
#include "IObj.h"
#include "SceneNpc.h"
#include "math/HashMap.h"

  typedef HashMap<btHashInt ,IObj*> OBJMAP;
  typedef HashMap<btHashInt ,SceneNpc*> SceneNpcMAP;

class ObjManager
{
public:
	ObjManager(void);
	~ObjManager(void);
	
	SceneNpc *	createSceneNpc(int id);
	void		deleteSceneNpc(int id);
private:
	IObj * m_IObj;
	SceneNpcMAP m_npcMap;

};
